Experimentation & Emerging Methods/Genres

           In this blog post, I am focusing on the code, software, and platform studies aspect of Digital Humanities (DH) research. In terms of the Veterans Legacy Project (VLP), this “emerging area” carries a lot of potential impact. VLP is a growing project in terms of its scope and the projects that fall under its umbrella. Its projects focus on spreading information to visitors to cemeteries, veterans, and there are projects specifically for teachers to use with their students. As a PhD student, I have been continually seeking out a better understanding of coding and programming so that I will be able to use it in my dissertation research as well as be more employable after my degree is complete.

            As Burdick states on page 53, “The basic binary language of digital media is the foundation of all programming code, but software and computer languages have their own history as forms with grammar and syntax.” One of the most important balancing acts of a digital project is the balance between coding the what the code is going to represent, what information the website created by the code is able to impart. Being able to create an effective web presence for a project such as VLP (or any Digital Humanities project) requires having a web developer, or someone with the skills to build the website using at least three front-end programming languages (usually HTML5, CSS, and JavaScript). Even more important than finding someone with these technical skills is finding a developer with the ability to understand the project and its needs so that they are able to create the web presence needed to help propel the project forward.

Burdick  also goes on to discuss the scholar’s point of view in regards to the use of encoding in technology and other fields: “Scholars fascinated by the encoded protocols and instructions that constitute the language of software also look at the cultural contexts in which business, defense, or communications industries fueled the development of increasingly sophisticated approaches to encoding” (pg.53). This fascinated perspective could offer further support for the need for recruiting experts to DH projects so there will be a professional that is able to keep the potential uses of encoding and coding in perspective in terms of long-term and short-term goals. As a budding coder and web designer, there have been multiple instances of associates telling me stories of having to manage a client’s expectations because the client wanted a final website produced in the fraction of the time it would actually take.

In going forward in consulting with VLP, it has been important to understand that any work created throughout the iteration of this course would be a draft or beta test that would be fleshed out and built upon throughout the summer. As it is stated in the fifth case study of the Burdick piece, “The prototype will be employed to beta test a new way of accessing information, interacting with knowledge, and experiences data research in physical and virtual space” – any product created for VLP would have to go through beta testing as well to ensure it is functioning correctly without any nasty surprises. Besides consulting for VLP, any coding and programming that I do for my own research projects would also be completed in a similar process of creation, beta testing, debugging, and finally release/publishing. The Digital Humanities is a field with enormous potential to incorporate technical experts into the projects, and this would probably improve the field overall. If a project team included a humanities expert working with a software developer, and the two were able to understand the other’s perspective, the potential products could be unlimited.

Designing Digital Humanities

            Electing the House of Representatives 1840-2016, a project by the University of Richmond’s Digital Scholarship Lab, uses data visualization tools in order to show the outcomes of elections over 176 years. While I cannot speak for everyone, I do think there are large quantities of individuals that struggle with understanding the political layout of the United States and would like to better comprehend the political inclinations of each state. This project provides a highly developed interactive graphic that users are able to manipulate to learn about the outcomes of the House of Representative elections from 1840-2016. Among the various information a user can glean from exploring the image and manipulating the settings is the winner in each district, the strength of that victory, if it was a flipped victory in that district, and the map can be represented as either a cartogram or a map. Beneath the map is a timeline that shows the amount of seats Democrats and Republicans won in each election through history, accompanied by a short narrative statement as well.

            Why is a graphic such as this so valuable when election results can be found on various new outlets? Politics are an important topic to be aware of yet they are also highly charged with anxiety and stress which can lead to greater difficulty for some individuals to keep up with. When a layman tries to learn about the history of his or her district in order to learn about the likely outcome of upcoming elections, an interactive graphic such as this one allows the user to directly connect with the data and creates a better understanding of the election results. The effective design of this project ensures the controls of the graphic are easy to use, the colors and images chosen are communicative (and do not clash with accessibility, such as color-blind users), and each element of the graphic is clearly labeled.

            Looking at this project’s argument, it exhibits a clear aim of understanding the history of elections by placing more context around them – in the introduction of the project it is stated that, “This project aims to recapture the role of Congress as an equal branch in governing, worthy of studying side-by-side with the Presidency, by offering comprehensive and fine-grained data on the history of Congressional elections. To understand the most momentous periods of reform in American political history, we must give attention to all branches of government.” As a result of illustrating the data, the University of Richmond’s Digital Scholarship Lab has brought these past election results to life so that they can almost speak for themselves – with the data clearly displayed there is no way to deny when a state was flipped or when Republicans controlled more districts, or when Democrats were in the lead – this information cannot be hidden in reports or scoffed at as being dated when it is made into a graphic that could be found on any cutting edge, or high-end website. Perception is an incredibly important element in spreading information, and the acceptance of the information, and reinterpreting this election result data into an interactive graphic makes data from 1840 current.

            In conclusion, Electing the House of Representatives 1840-2016 is an excellent example of a Digital Humanities (DH) project that should be used for a model in future projects. This project illustrates the potential for using technology (either via web design, data visualization, or interactive graphics) to bring historical data from centuries past back to life. Before DH projects started becoming more common, it was more difficult to revitalize historical information. Now there are growing numbers of examples of DH project focused on different facets of history.

Link to the Electing the House of Representatives 1840-2016 project:

VLP Consulting Project, Part 1: The Project as Basic Unit

The Veteran’s Legacy Program is a Digital Humanities (DH) project that memorializes and honors veterans and brings history to life for those seeking to learn more about the Seminole Wars and World War I. UCF’s History department and Center for Humanities and Digital Research (CHDR) have been working collaboratively to create a variety of digital tools and teaching materials for educators in K-12 education. A project of this scope and longevity contains multiple moving parts, I want to focus on the types of players involved in this DH project, how it incorporates skillsets outside of academic research/training, and what this project stands to contribute to society.

Digital Humanities projects generally involve a large amount of collaboration. Generally this includes professors, students, professionals within the targeted field, educators, and volunteers. The VLP project involves most of these collaborators, though most of the work is conducted through UCF professors, employees, and students. The collaboration within this project largely depends on which prong of the project is involved: the main professors in charge of the project oversee every element of collaboration while other collaborators focus on their portion of the project. Students within the Text & Technology department will work closely with involved educators to develop exciting and appropriate materials for the classroom in the hopes of enticing students interest. Other students involved with digital tools and representations (such as Tableau) will work more closely with Dr. French and Dr. Giroux to ensure their representations of the data convey the information in an effective manner.

One of the lovely elements of any collaborative project is its incorporation of a variety of skillsets and backgrounds – and the VLP Consulting Project is no exception. The overall aim of the project is the preservation and spread of information to everyone – child and adult. By having CHDR fill a role in VLP development, this does ensure that the historical information is presented in new ways outside of books and journal articles (as might be expected from traditional history-based projects). Students involved in the creation of the AR applications and digital representation of data are also able to bring a wide pool of knowledge as well because they see the project from a different perspective than the professionals running the project: they are a different age demographic, have different perspectives and thoughts regarding what is effective in absorbing new information, and also bring different academic backgrounds to this interdisciplinary project.

VLP stands to make a large contribution to the fields of History and Digital Humanities, and to museums/curation. This project doesn’t focus on some far away location or far away time that has no connection to society today – this is part of our history. The methods used in this project can serve as a model for ways history education can be updated in this digital age so that future students don’t write it off as ‘boring’ or ‘not important’. The augmented reality app being developed offers an innovative way for visitors to the cemetery to engage with history as they are now able to directly access information about the individuals buried at each cemetery from their smart phone.

My background is filled with varied experiences in Anthropology and Linguistics, and now a majority of my time is spent incorporating my liberal arts/social skills into technology. I think I could best help this project through public outreach – either via social media or working on interactive data visualizations. I have experience in conducting research in different fields and in different countries, and this have given me a strong understanding of how to manage projects containing multiple individuals – the organization and communication needed. So even if I did not work on a forward-facing part of the project, I believe I would still be a strong asset for helping to manage the backend side of VLP.